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System Blueprints

We have borrowed this term from civil engineering to denote a set of drawings that describe a sociotechnological system to be implemented.

The primary set of drawings consists of the following:

  1. Class Diagram (CL) - for an overview of how active objects, passive objects, processes and process states relate to each other
  2. Organization-Resource structure Diagram (ORG) - to specify an active object hierarchy and to characterize them through availability, cost, skills, etc.
  3. Task Details Diagram (TD) - to characterize an activity that is part of a business process, including which active objects perform it, duration, attributes, triggering conditions, predecessor and successor tasks, etc.
  4. Business Process Diagram (BP) - to show the sequence of tasks in performing an activity, including which events or conditions trigger a task, which passive objects are produced by a task, etc.
  5. Passive Object Diagram or Data Definition Diagram (DD) - to specify the structure and attributes of a passive object

The following are specifically tailored for software systems:

  1. Entity Relationship Diagram (ER) - primarily for software systems - to specify data or passive object relationships
  2. Graphical/Alphanumeric Screen Form (GSF/ASF) - for software systems only - to specify the user interface
  3. Process Diagram (PD) - primarily for software systems - to specify program logic with incoming and outgoing passive objects or messages

There are a number of diagrams and tables that can be generated from the primary drawings and are part of a system blueprint set, such as the data dictionary, event table, attributes table, transfer object table, communicating objects diagram, etc.

 

 

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